The article is published In October issue of the magazine "Best Computer Games". Recall that the materials on online games are placed on “gaming XP” within four weeks after the new number of LIKs in the retail sale is released.
With the advent of the October issue, we publish a preview of scraping militants Firefall And Tribes: Asceend , The first glance at the robot City of Transformers , A viewing article on the latest tank advances World of Tanks And the next tactic for Aion , This time – about the sorcerer. And we also decided to slightly expand the coverage area and, among other things, we lay out the tips on the conditionally-Onlin worlds Terraria And Minecraft.
Asmodian Group Tested the Eliites trying to capture the captain's bridge of Deradicon. He fell, not having time to read the spell, the wizard, shaking finely in the corner, hiding behind the spirit of the earth, the caster … The white -winged healer puffed up with his last strength, but did not have time to save all the wounded and resurrect the fallen. Asmodians were confident in victory, when suddenly ..
Divine radiance enveloped the group. Once – and the strikes of Asmodian became twice weaker, two – and the healer instantly cured his resurrected comrades, three – the wizard lutched the presumptuous enemy … Asmodea's gladiator rushed to the enemy’s doctor, but a well -aimed blow to the helmet threw him back. Literally in the last seconds of the battle, Deradicon remained with the Eliites. The winners hugged, congratulated each other, praised the skill of the healer and the cunning of the magician … And behind them, modestly smiling, stood a sorcerer – a true culprit of the celebration.
Conscious choice
Sorcerer – The class is extremely curious. At first glance, he is not really capable of treating, and from birth I have been enrolled in the “support team”-it means that the solo-boom from it is so-so. However, this impression is deceptive than experienced sorcerers actively use.
By choosing this class, you will become a universal fighter in demand in any self -respecting brigade. A sorcerer, or in a simple “Chan”,-the master on all hands: it attacks well, and heals if necessary, and about the benefit from his mantras (enhancing the team of combat songs) and special rituals and there is no need to speak.
It is not easy to control with all this arsenal. After all, the skill of the sorcerer is determined precisely by his ability to navigate in time, in what a hypostasis to speak now.
With all this wealth, one must be able to manage. The main thing is not to be pressed by accident on an important rite, the group is unlikely to appreciate this.
Beg “Well, take it in the dungeon, at least look at at least one eye!»We definitely don’t have to – good sorcerers are worth its weight in gold, and they are called in groups in the groups. On us, unlike a colleague by profession – a healer, all the cones from the commander are unlikely to fall down. The mistakes of the sorcerer are less noticeable in the team, although, of course, it is better to do without them.
Finally, the sorcerer is absolutely self -sufficient when hunting solo: both the damage is not bad, and he is bandaged himself, and Mana will not end thanks to the mantra, accelerating her regeneration.
To start!
To enter the faculty of sorcery, choose a priest class, and at the tenth level, reborn into the winged Daeva, inform Frenos or Munin (if you are asmodian) that you want to become a sorcerer. Do not forget to correct the game settings – displaying the goals of the goal, the key of selection of the enemy race, as well as the “label” buttons, allowing you to quickly switch to the target marked by the commander, will save your life more than once.
By the way, in the upcoming update 2.7 Display the goal and its skills, as well as the distance to the enemy, will automatically be turned on.
Armor
Do not pay attention to fashionistas in the skin, sorcerers should choose chain armor. Firstly, it protects better. Although a hundred physical protection cuts damage damage, but 2,000 protection units are already minus two hundredth units from each physical impact, and from five strokes – a thousand. A good fighter will inflict five blows to you in a ridiculous time, and this is a serious reason to choose chain mail.
The magical protection of chain mail is also important. She will not save against an experienced magician, but lovers to fit with their magical skills – killers, gladiators, arrows – will remain in fools, and the healer, poking in you a mace, will leave with nothing with nothing.
Note: As a rule, chain mail – armor of healers. She gives good magic advantages, leaving sorcerers with the nose – fans of fist fight. However, the sets of Anuchart and Phasumandir, as well as the new armor of updates 2.7 enhance physical parameters.
Unlike healers who are theoretically able to run in ordinary gloves to the level of the 50th level, we will need gloves at the speed of attack as early as possible. And the shoes with the speed of movement will not hurt, although our mantras allow you to run a little faster. A good choice-goods from craftsmen available from the 33rd level.
It is useful to remember that the speed of the attack can be increased using the title (for example, the “knight of the miracle”, “Fener Fang”, “The owner of the yellow bandage”), as well as using the “rite of a hurricane”.
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No telescope is needed for penetrating capture – it hits twenty -five meters.
They got into a fight? Do not forget that a couple of special techniques are available to you that you can surprise the enemy.
- Weaving. Having hit the enemy with a special skill, apply the wound to him an automatic attack, and then use the skill again. Animation of simple attacks will be shot down by animation of skills, and the rate of strike (as well as the amount of damage per second) will increase. In addition, this will not wait for the reloading of skills, slightly lengthening the chain of blows.
- Jumpshot. About the same thing, but the animation is not knocked down not by auto -apparatus, but by jump. Having trained a little, you will become a master of this reception. Why is it needed? Although the combat skills of the sorcerer are described as “instant”, their animation often takes one or two precious seconds.
- Kiting. If you will get your hands with a coron of triron or a rain -off, lengthening during attack, you can "cite" the target, backing away from it and striking. Of course, we are far from the archer, but we will become much less frequent to get cracks from monsters.
Accessories
When it comes to the dungeons of jewelry, sorcerers begin to regret the choice of profession – after all, all physical classes apply for their accessories. Which in the team, as a rule, a lot. If the healer and the wizard throw lots among themselves, then the sorcerer is competing with the guard, shooter, killer, gladiator … But this is true only at the initial levels. Having mastered a little in the game, it is worth buying a jewelry for the glasses of the abyss – it will not only save us from the need to push in lines, but also add damage to PVP.
Note: Those who develop magical protection, jewelry of the abyss are not suitable – are weak. It is better to go to the foueta of darkness and dungeon.
So that the sorcerer does not bake the back of the head, it is worth buying a magic hoop. Why magical? Because the chain -off helmet gives much less mana, and his concentration is modest, and after all, with its sufficient amount, it is almost impossible to knock down our spell. If you bake about magical protection, think about beautiful tourmaline glasses-they are available from the 52nd level and, in addition to the actual protection itself, will improve health well. And the hats of the abyss will increase protection in PVP.
Weapon
The sorcerer can wear both a staff and a hammer with a shield. The advantages of the staff are obvious – a good attack and simplicity of prey. Healers, as a rule, do not pull the hands to our staff – their advantages are more suitable for physical classes, while the advantages of combat hammers, meaningless for sorcerers, are just right for doctors.
So, staff. Like any two -handed weapons, the staff is subject to crossing – two different staff can be soldered with each other, gaining the benefits of both. The advantages and disadvantages of various “spons” can be talked for a long time, but one of the crossed states should definitely have an attack speed, otherwise we will fight slowly and sadly. If you prefer to beat not wordless animals, but endowed with the intellect of opponents, acquire the staff of the abyss. The elite states of the abyss give not only the speed of the attack, but also the ability to inflict additional damage to PVP.
Note: Buy a shield. The shield and mace can be improved by stones of HP and use them when you only need treatment. In addition, many shields increase magical protection.
If you try the equipment for strength reluctance, you can get a signal pet. Narios, he will warn you about the approach of enemies.
Time to collect stones
As you know, equipment in Atrea can be improved with three types of stones. Magic stones will strengthen the power of weapons and protection against armor. They can both be purchased at an auction, and remove from unnecessary things, having examined them to spare parts. But be careful – with an unsuccessful insert of a magic stone, the previous one will fall, so that this roulette can fly into a penny.
This is important: Having improved the armor, first insert magic stones into the torso, then into the nabberens and only then – in the remaining parts, giving the lowest increase in physical protection and the block of physical critical attacks.
Magic stones that can be shaken out of the monsters of the world Aion increase certain combat parameters. Let's talk about them more.
- Physical critical blow. In addition to hurricane damage, critical attacks give an increased chance to drop the enemy – in this state he is helpless. If it is planned to hunt monsters, 440 indicator is enough for your eyes, and go to PVP-transfers at least 600-enemies have the habit of improving the armor with magic stones, which will reduce your chances of a critical blow. If there are still cells in the equipment, fill them with stones of attacks (for single hikes) or health (for team game).
- Magic protection. This amplification option is suitable only for battles with the enemy race. Having gained more than 2000 units of magical protection, you will have good chances to repel magical attacks. If the choice fell on magical protection, keep in mind that you will have to hide all available items, otherwise you will not gain the desired figure.
- Nr. These stones will improve your health well, but are suitable only for team campaigns in dungeons. Why? Yes, because in this form you will only fit as a mini-kisser. Do not try to improve these stones for equipment designed for PVP battles.
It is worth talking about the divine stones that endow your weapon with unique effects. Gathered to participate in the siege? Your choice is the silence of Slutgelmir, which prohibits enemies to use magical abilities, or the nobility of the viewer for five seconds, paralyzing the target. For hikes on dungeons, stones are more suitable, giving the opportunity to inflict additional damage with magic, because the bosses do not react to paralysis and non -metabolic.
And if you could not get hold of money in the proper volume, buy Rasberg’s tragedy, blinding the enemy, or the greatness of Fametes, stunning him. These stones are relatively cheap and will become a good intermediate option.
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During treatment, do not forget to get rid of the rite of rage, it increases the time of reading healing spells.
An too well -fed colleague picked up a bunch of monsters? Enemy forces surpass yours, and the team is on the verge of death? To help in such situations, there are sorcerers! This is what can be applied if the forces of friends are running out.
- Speed rite. At thirty seconds, spell reading time will decrease by 50%. This feint will help to quickly cure the team and resurrect the fallen. But be careful – this rite does not affect controlling skills (the cry of horror of the caster, the dream and the tree of wizards).
- Ritual of the barrier (or border ceremony, if you are a child of Asmodea). Creates a protective barrier that absorbs 40% damage and healing comrades (among the Eliites) or absorbing 50% damage (at Asmodian). It will help to escape from the crowds of monsters, to preserve the life of your wizard (who is often killed faster than you manage to pronounce Aion), and also hesitates from the particularly unpleasant skills of bosses in the dungeons.
- Spell of impregnability. Increases the physical protection of the group by 2000, and protection from the elements – by 200. Good help in PVP! Yes, and it recalls only three minutes with a duration of thirty seconds.
But the sorcerer who throws these skills to the left and right is good. The teams are valued by masters who can instantly figure out that they have a need. Only personal combat experience will help to use them in time.
Combat Arsenal
Young sorcerers cannot boast of a wealth of skills – to master a couple of combat series, two healing skills and the skill of using mantras of special experience is not required. The senior levels of solo-beo-butt will still not differ in diversity, but the ability to install and change stigma will add relics to you.
Like other classes, sorcerers are divided into “branches” – combinations of stigm that form sets of skills for teamwork and single battles, and “free” stigma, on the presence or absence of which other stigma do not depend. "Branches" consist of five improved stigm and require the installation of three ordinary. What set is suitable for you?
Beautiful, but useless: the ether / protective cover is recharged along with the border rite, and acts a little better.
- Command branch. Requires a ceremony of protection and rite of inspiration. These short spells enhance the attack and defense of the group, and an experienced sorcerer, fighting his shoulder to shoulder with friends, uses them continuously. Self -defense, which halves the damage through the sorceress's body, will also have to be established, and then we will be able to strengthen the health and fighting spirit of comrades with the spell of invulnerability Playzee Casino and the blessing of perseverance, treat them with an oral recovery and protect the rite of impregnability.
Although the restoration can treats well, in those three seconds that will be reading it, your ward most likely has time to glue the wings. It is better to use the rite of recovery in a bunch with a healing light, and the rite of revival, which gradually restores health, will not damage.
A good sorcerer will read the necessary spells before the start of the battle.
Pros : You will be accepted into the group with open arms, you will even replace the healer – most underground labyrinths will allow you to do with your own healing magic.
Cons : Having set such a set, we lose a number of attacking skills. True, having reacted really, we can not blush for our damage even in the command branch.
- Fighting branch. She needs a rite of rage, increasing our physical attack, breaking a wave of a warmed attack and a compliment returning to the enemy, as well as a throw of the shackles. This useful skill makes the enemy not be forbidden to use physical abilities. Of course, the effect can be removed by falling to the bubble with a strong healing potion, but for a couple of seconds the enemy will be confused.
From the 50th level of the sorcerer can use the ceremony of shackles, which will make you make it up to eighteen purposes at once. True, it costs 4000 dp, and we need these points for other skills – the rite of a hurricane, for example, increasing the speed of running and attacking all the Sopartiyskiyas.
The combat set will give us the opportunity to attack the enemy with a destructive blow (and not just attack, but gradually sucking his vitality – good old bunker), drop by an attacking wave (and finish off any skill triggered from the fallen target) and cut the speed of attack and magic with a shock wave.
Pros : Our fighting power will grow seriously, and the enemies will begin to be in earnest to fear the blows of our staff.
Cons: Sorchers with such a set of stigm are disliked in groups not so much because of the lack of useful skills to the group, but due to prejudice-such sorcerers are often excessively carried away by fighting, not noticing how the wizard or healer writes behind their backs. But the healing light or rite of the Renaissance from us no one takes away!
Note: Nothing interferes with the installation of a hodgepodge of stones Stigm, using the advantages of both available branches.
We can finish off the overturned enemy in three ways.
How to fill the remaining cells? For battles with the enemy, a spell of good luck is suitable, an enemy seriously cutting the chances of the enemy to apply (and the whole team) a critical attack. The rite of life and the recovery ceremony – the treating abilities and are suitable for command campaigns, and a fatal blow that allows you to strike at a fallen target – for a duel with an enemy race.
Sing me this song
Mantras , Combat songs strengthening the command spirit – unique sorcerer's abilities. At the same time, you can “turn on” no more than three mantras, and if there are two sorcerers in the group (by ascending the deradicon by a quick entrance, and this can not be seen!) – then four. Mantra sets depend on the situation and wishes of the group. Since they can be replaced on the run, the ability to quickly rebuild eat.
Forbid your comrades to fight off the pack: having taken off too high, they will leave the zone of action of the mantras.
Sorcerers who have chosen a path of teamwork usually sang the spell of invulnerability and a spell of good luck – we have already talked about them above. If there are many magic classes in the group, they will be grateful for the spell of the mind that restores mana, or for the spell of magical power, increasing the power of magic. Nearby fighters will be much more delighted with the spell of victory – it increases their physical attack. If the group needs to quickly get to the destination, mutter the acceleration spell. And if magicians attacked you, you can use the defense spell – it will strengthen protection from the elements, reducing the magical damage on you and your team.
Ten commanding rules
The sorcerer has no special subtleties in duel battles. This close battle class is strong with its mantras and rituals, and he applies them in the team. Therefore, the true potential of the sorcerers is revealed precisely in the company of associates, allowing him to demonstrate what a real master is capable of!
- The team joined the battle? Do not rush forward cutting your head. Take a look at the strips of health of your team – perhaps you need not damage, but emergency treatment?
- If everyone is still alive and healthy, concentrate on an enemy healer – helpless and overturned, he will not be able to help his. Of course, if the leader of your group decides that someone else should beat the healer, listen to his instructions.
- If something went wrong and your thin wizard was smeared with an even layer on the floor-do not despair; Resurrect him quickly, while the healer heals the rest (or with a screech runs away from the enemy killer). The enemies have already switched to another goal, and your wizard or caster will be able to easily entrust them with a control spell.
Screw off the resurrection from the floor, if the healer is busy with a matter.
- The healer is still running and screaming? Treat him intensely. On the run, he can use only two treating skills having a long reloading.
- If a close -up fighter runs behind a healer (or you), use your abilities prohibiting the use of physical skills.
- Follow the spells hanging at you! A good healer is not too lazy to remove the dumb from you, but if he is busy maintaining life in a puny magic body, just drink a strong healing potion.
- In the team, the role of the healer you play? Do not be distracted by the resurrection, anyone who has stones of resurrection will cope with this elementary task. Treat, treat and treat again!
We easily replace the healer in almost any dungeon!
- You are the main goal of the enemy? Use self -defense and everything that comes to mind to live as long as possible. This is why you buy precious seconds to your group, for which she will have time to drop an enemy wizard or caster.
- Throw the Renaissance to the guard. It heals better than the weak light of the regeneration of healers, and will save your guard of 2000 health points.
- Anything can happen in the heat of battle, and even dousing all the potions, the healer can spent almost the whole mana. Use magical recovery to continue treatment.
Tired of spending money on mana potions? Sign up for students to the master of alchemy!